(Created page with "{{Version infobox | date = 12 March 2016 | link = [http://forum.dwelvers.com/showthread.php?tid=1694 v0.9g-2 on the official forums] | previous = Alpha 0.9g | next = }} =...") |
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Latest revision as of 20:47, 15 March 2016
Alpha 0.9g-2 | |
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Version Date:
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12 March 2016 |
Version chronology | |
Previous Version | Next Version |
Alpha 0.9g | |
External links | |
v0.9g-2 on the official forums |
Bugfixes[ | ]
- 0.9f - Not possible to re-enable creature production - So if a creature gets locked, then die out, the icon for this creature goes away and it is no way to unlock it.
- 0.9f-3 - Fog of War on Water - Fog of War on water is behaving like Fog of War on walls. For the image below, this really should have opened up fully instead of only clearing where the bridge is.
- 0.9g - Guard rooms causing crashes - Often case happened when replacing guard rooms.
- 0.9g - Rally Flags Locked on Surface - Any and all rally flags are locked on the surface. The Rally flag, Creature flag, and Squad flag all are grayed out and are padlocked. They work find underground.
- 0.9g - Roads not Upgradable & Mislabled - Placed a road between rooms as I normally do, but it won't allow me to upgrade them. It's also labeled as 'Rock Road' when it's just planks.
- 0.9g - Cannot Replace Destroyed Roads - If a road section is destroyed during a raid, I am not able to place a new road to replace it.
- 0.9f-3 - World Generation Bug: Inaccessible Buildings on the Surface - Well, I've managed to seal off every portal in the underground, and destroy every building on the surface... except for a single graveyard that was made inaccessible due to a combination of faulty map generation.